Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

£9.9
FREE Shipping

Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

RRP: £99
Price: £9.9
£9.9 FREE Shipping

In stock

We accept the following payment methods

Description

Not much, honestly. Assuming they remain valid, which Games Workshop has been pretty dicey over in the past few months, there isn’t quite enough here to work with. Without mincing words, Gloomspite Gitz have one the worst win records in the competitive circuit, sometimes even being beat out by Grand Alliance lists. The reasons for this are many but to sum it up in a few short words, they have subpar stats that heavily impact their survivability (especially their atrocious bravery) and don’t quite get to field the numbers to overcome this. Aside from the short list of units, your options are further constricted because aside from the Scuttleboss, Webspinner Shaman (on-foot) and Spider Riders, those are all Behemoths, and on a 2,000 point list you’re only allowed 4 Behemoths so you options for list building are further shortened. About the only saving grace is that the battalions are surprisingly powerful and depending on how you want to lean on your list you can build on those units strengths. Allegiance: Gloomspite Gitz The Moon-biter Squigalance takes a lot of the guess work from this process, you can pretty easily include it without much problem and it contains mostly everything you’d want anyway. Allegiance: Gloomspite Gitz Your mandatory command trait for a Grimscuttle Webspinner Shaman. Once per game, during the combat phase you can activate this trait to give all Spiderfang units (on the entire field!) the Light of the Bad Moon, even if it’s disappeared from the game. This is only your guys, to be clear, and the relevant buffs for a Spiderfang list are: Finally there’s Chasing the Moon which requires your general to survive the battle, potentially much easier than it used to be if they’re a Galetian Champion, and to have been affected by the Light of the Bad Moon in 3 battle rounds. Battle Tactics

There’s 2 major reasons people generally like the gitz: They like the underdogs, or they like the silliness (or both!). Gitz have been seen as the underdog army basically from Age of Sigmar’s inception. Their rules have always been a bit haphazard, weaker than equivalent units and subject to a lot of randomness. This does have a certain appeal to a kind of person who didn’t really care about winning and just wanted to cause some chaos on the table.

Allegiance Ability: Drawn to the Aetherglow

Rules are included for five different subfactions of Gitz.Da King’s Gitz are the most numerous of all the troglodyte hordes, and can re-roll the dice when trying to return destroyed units to the table using the Loonshrine’s Moonclan Lairs ability. The Badsnatchers are sneaky and magical, and get better at spell casting when they gang up close to each other.

The star of the article, the Jaws of Mork. Up until now, Gloomspite Gitz were one of the few 2.0 books to not get any subfactions so this is actually their first one. If it wasn’t clear by now, this is for people who want to use lots of Squigs, a fairly popular choice for many Gloomspite players. Most of the abilities serve to benefit squig heavy lists in some way and the options here aren’t bad. Like most every book to date, subfactions grant you a new allegiance ability and command ability at the cost of a new relic and general trait you’re required to take. Allegiance Ability: Running Riot Regardless it’s still nice for them to see some sort of subfaction when they previously didn’t get one and it couldn’t hurt to give them a few more for good measure. They really need the help. Every turn, Troggoths can attempt to regenerate D3 wounds on a 4+. This adds +1 to the roll, making it a 3+. This makes for reliable healing which will make the fairly tanky Troggoths far more frustrating. Command Ability: Oblivious to Sorcery There’s 3 kinds of Trogg units, plus a leader and a named leader. While not a ton of variety, lets try and keep it in theme as best we can. Allegiance: Gloomspite GitzFour, including the now ubiquitous ‘have ever battle tactic you complete be from your faction list’. Protect da Shrine! Could potentially see some use, requiring you to have no enemy models within 12” of the Loonshrine at the end of the game, and for it to have not been smashed to rubble. Superior Spell-flinger has a Tzeentchy flair and asks you to have two of the Gitz endless spells on the battlefield when the game ends. You don’t have as much control of that as you might like, but the Scuttletide at least can be quite difficult to dispel.

Grimscuttle is a total rewrite from the old White Dwarf rules and feels like it still doesn’t quite get there for what is one of the weaker standalone parts of the army. This now lets you deploy up to two spiderfang units off the board with each skitterstrand that you have already deployed in ambush from beyond – bringing all the units on together when the skitterstrand deploys onto the board. It’s certainly an interesting way to keep some of your units safe from early alpha strikes, but can leave you at the mercy of multiple 9” charges. Battalions

Moonclan units get Frothing Zealots for everyone’s favourite 4+ rally and Lunar Squigs still provides the excellent ability to run and charge for squigs. Spiderfang Venom upgrades the spider venom of your spiderfang units to trigger on an unmodified 5+, and Moonlit Hide is your trogg buff for +1 to save rolls.

Troggoths are not complex creatures, they care not for deep aspirations. They sleep in their caves and if it were up to them they’d like to keep it that way. Glogg, a particularly cunning Troggoth (by which I mean only somewhat stupid instead of very) who has, despite all odds managed to form his own Trogherd and keep it going. Most Trogherds tend to burn out after a time, once their hunger has been satiated and they return to sleep. Glogg has, somehow, kept it going though no one is sure how. Guided by the Badmoon, this particularly dangerous Trogherd travels across the Mortal Realms, seeking new strains of fungi to eat. The arachnarok of the Webspinner Shaman also got 2 extra wounds, upgraded its fangs to 3 damage and now has a flat, non-degrading 10” move – this is a nice change for all of the big spiders. The warscroll spell here got a little bit worse as it’s +1 to the mortal wounds done by the target unit rather than double, but remember that doubling ability is now a command trait. Yes, you can make the Scuttleboss do 6 mortal wounds for every 6 to hit. Battleline

I do like this a little more than Jaws of Mork. Not for anything special about what the Glogg’s Megamob does, but Gloomspite Gitz needs more subfactions, and this is a very different playstyle from what they normally get. While traditional Gloomspite lists favor hordes of Gitz attempting to overwhelm their foes this gives more weight to a handful of big strong models. None of the features are particularly unique or clever, they’re pretty bog standard abilities like generate command abilities or a 5+ feel no pain relic. What it does do is encourage this unique playstyle by giving it much needed boons that support the strength of the troggoths. Gitz were notorious for the fact that for a long time they didn’t have subfactions, until they did. The Battletome did not launch with any, but they’d eventually get some through White Dwarf, then reprinted in Broken Realms. They were…fine, in a ‘better than nothing’ sort of way. The different clans of the Gloomspite Gitz worship a terrifying celestial body known as the Bad Moon. This revolting orb veers haphazardly through the heavens above the Mortal Realms, shedding its evil light and leering maniacally at the terrified mortals below. In addition, most advertising networks offer you a way to opt out of targeted advertising. If you would like to find out more information, please visit http://www.aboutads.info/choices/or http://www.youronlinechoices.com. Found in the realm of Hysh it seems, this grants a 5+ Feel No Pain for mortal wounds for the bearer. Troggoths are already tanky so this is in line with their M.O. Battalion: Stomping Megamob



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

Delivery & Returns

Fruugo

Address: UK
All products: Visit Fruugo Shop